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Julian Ochoa
Portfolio
About
Blog
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September 26, 2021
How Is AR Development Accomplished In Unity?
September 26, 2021
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September 26, 2021
games
,
unity
,
time for bed
,
tokyo sandbox
,
global game jam
January 11, 2021
Time For Bed Dev. Log (Version 4)
games
,
unity
,
time for bed
,
tokyo sandbox
,
global game jam
January 11, 2021
Read more →
games
,
unity
,
time for bed
,
tokyo sandbox
,
global game jam
January 11, 2021
Games
November 15, 2020
Strap Yourselves In, We’re Going Rocket Leaguing Tonight
Games
November 15, 2020
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Games
November 15, 2020
November 10, 2019
Sculpting Spaces With Shapes: A Highly Iterative Process
November 10, 2019
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November 10, 2019
Games
April 25, 2019
Morally Ambiguous Characters And Player Choice
Games
April 25, 2019
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Games
April 25, 2019
Games
April 11, 2019
Red Dead Redemption 2’s Camera Is Impeccable
Games
April 11, 2019
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Games
April 11, 2019
Games
March 28, 2019
Single Player Games Are Here To Stay
Games
March 28, 2019
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Games
March 28, 2019
Games
February 21, 2019
Viva Piñata Taught Me How To Let Go Of My Pets
Games
February 21, 2019
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Games
February 21, 2019
Games
February 7, 2019
Hades And Its Delicate Use of “Roguelike” Elements
Games
February 7, 2019
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Games
February 7, 2019
January 31, 2019
Julian Ochoa's Mines of Videogame Memory
January 31, 2019
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January 31, 2019
January 24, 2019
What makes for a great Trophy list in games?
January 24, 2019
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January 24, 2019
January 23, 2019
INSIDE by Playdead: A Visual Analysis
January 23, 2019
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January 23, 2019