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Julian Ochoa

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Sep 26, 2021
How Is AR Development Accomplished In Unity?
Sep 26, 2021
Sep 26, 2021
Note+Aug+27%2C+2020+9_52_33+PM.jpg
games, unity, time for bed, tokyo sandbox, global game jam
Jan 11, 2021
Time For Bed Dev. Log (Version 4)
games, unity, time for bed, tokyo sandbox, global game jam
Jan 11, 2021
games, unity, time for bed, tokyo sandbox, global game jam
Jan 11, 2021
Strap Yourselves In, We’re Going Rocket Leaguing Tonight
Games
Nov 15, 2020
Strap Yourselves In, We’re Going Rocket Leaguing Tonight
Games
Nov 15, 2020
Games
Nov 15, 2020
Nov 10, 2019
Sculpting Spaces With Shapes: A Highly Iterative Process
Nov 10, 2019
Nov 10, 2019
1e283020-002d-11ea-866f-06891da335dc.jpg
Games
Apr 25, 2019
Morally Ambiguous Characters And Player Choice
Games
Apr 25, 2019
Games
Apr 25, 2019
Red Dead Redemption 2’s Camera Is Impeccable
Games
Apr 11, 2019
Red Dead Redemption 2’s Camera Is Impeccable
Games
Apr 11, 2019
Games
Apr 11, 2019
Single Player Games Are Here To Stay
Games
Mar 28, 2019
Single Player Games Are Here To Stay
Games
Mar 28, 2019
Games
Mar 28, 2019
Viva Piñata Taught Me How To Let Go Of My Pets
Games
Feb 21, 2019
Viva Piñata Taught Me How To Let Go Of My Pets
Games
Feb 21, 2019
Games
Feb 21, 2019
Hades And Its Delicate Use of “Roguelike” Elements
Games
Feb 7, 2019
Hades And Its Delicate Use of “Roguelike” Elements
Games
Feb 7, 2019
Games
Feb 7, 2019
Jan 31, 2019
Julian Ochoa's Mines of Videogame Memory
Jan 31, 2019
Jan 31, 2019
What makes for a great Trophy list in games?
Jan 24, 2019
What makes for a great Trophy list in games?
Jan 24, 2019
Jan 24, 2019
INSIDE by Playdead: A Visual Analysis
Jan 23, 2019
INSIDE by Playdead: A Visual Analysis
Jan 23, 2019
Jan 23, 2019

ochoa@julian8a.com