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Julian Ochoa

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September 26, 2021
How Is AR Development Accomplished In Unity?
September 26, 2021
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September 26, 2021
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games, unity, time for bed, tokyo sandbox, global game jam
January 11, 2021
Time For Bed Dev. Log (Version 4)
games, unity, time for bed, tokyo sandbox, global game jam
January 11, 2021
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games, unity, time for bed, tokyo sandbox, global game jam
January 11, 2021
Strap Yourselves In, We’re Going Rocket Leaguing Tonight
Games
November 15, 2020
Strap Yourselves In, We’re Going Rocket Leaguing Tonight
Games
November 15, 2020
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Games
November 15, 2020
November 10, 2019
Sculpting Spaces With Shapes: A Highly Iterative Process
November 10, 2019
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November 10, 2019
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Games
April 25, 2019
Morally Ambiguous Characters And Player Choice
Games
April 25, 2019
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Games
April 25, 2019
Red Dead Redemption 2’s Camera Is Impeccable
Games
April 11, 2019
Red Dead Redemption 2’s Camera Is Impeccable
Games
April 11, 2019
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Games
April 11, 2019
Single Player Games Are Here To Stay
Games
March 28, 2019
Single Player Games Are Here To Stay
Games
March 28, 2019
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Games
March 28, 2019
Viva Piñata Taught Me How To Let Go Of My Pets
Games
February 21, 2019
Viva Piñata Taught Me How To Let Go Of My Pets
Games
February 21, 2019
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Games
February 21, 2019
Hades And Its Delicate Use of “Roguelike” Elements
Games
February 7, 2019
Hades And Its Delicate Use of “Roguelike” Elements
Games
February 7, 2019
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Games
February 7, 2019
January 31, 2019
Julian Ochoa's Mines of Videogame Memory
January 31, 2019
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January 31, 2019
What makes for a great Trophy list in games?
January 24, 2019
What makes for a great Trophy list in games?
January 24, 2019
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January 24, 2019
INSIDE by Playdead: A Visual Analysis
January 23, 2019
INSIDE by Playdead: A Visual Analysis
January 23, 2019
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January 23, 2019

ochoa@julian8a.com